DM-Mégane

Name: Mégane
Game type: DM / TDM
Version: WIP
Players: 6 – 12
Requirements: UT3 + patch 2.1 + Titan Pack
Released: 01 / 05 / 12
Story / Histoire:

Following the deconstruction of an office building, the board of directors of Mégane city decided to sell the site. The city approved several private companies to build a underground housing project. Therefore, countless fights took place between the different companies. Following their endless quarrels, it was decided by the board to abandon the idea.

Suite à la déconstruction d’un édifice à bureau, le conseil d’administration de la ville de Mégane a décidé de vendre le site. La ville a donné son approbation à plusieurs entreprises privées de construire un projet domiciliaire souterrain. Hors, d’innombrables disputes ont eu lieu entre les différentes entreprises. Par conséquent, suite à leurs querelles interminables, il a été décidé par le conseil d’administration d’abandonner l’idée.

Downloads:

Game-Maps, Mapraider, Mediafire

Installation:

Extract the archive into :

“My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps” directory. If this folder is not currently on your system, you can safely create it. The archive contains :

DM-Megane.ini
DM-Megane.txt
DM-Megane.ut3
DM-Megane_LOC_int.upk

Details:

For this theme, It’s the first time I use a combination of brick and techy meshes & materials. My inspiration come from stock maps but as always, I use my own style of mixing the assets to obtain a different look and atmosphere. I also want to obtain an UT99 feel to it. The blue and red colors are pretty much dominant in UT99. My goal is to obtain the classic look and feel by using colors and no saturation. The main color is yellowish and all areas use little spots of blue and/or red colors like in the old times. Expect contrast and darker lighting in many spots, like in real life.

The features:

- Many broken / rotating fans
- A custom emitter for the dark smoke
- A garage door that move up / down
- A huge hi-tech tower with 2 rotating sections
- A platform of crates that goes up
- A yellow vibrating machine
- 2 floating / moving barrels in the water
- Red flashing lights for some defective machinery
- Many custom made materials (made for all buildings outside the play area, all floors, etc) and 3 custom meshes
- Enhanced many stock materials by adding more details maps, tweaking specularity, etc
- The map as been optimized for TDM

Reviews:

By Achernar : I have to say hats off, this is one hell of good map Steve. The large size took me by surprise but I’ve come to appreciate over time. I really admire the lighting, it elaborates an ambiance that molds itself around the theme so well. The meshing, architecture and theme are a culmination of so many good idea, I got a kick out of all the extra details you added both inside and out. Those city building surrounding the map are very cool too, I’m impressed how far you’ve pushed the asset set. The articulated layout offers so many possibilities making a map that has tons of re-playability, top job. Thanks for all your efforts Steve, top job.

By M^vL : Hey Steve, are you sure Megane is not the name of a beautiful girlfriend of yours because this map is hot! When do you go to work for Epic? I love all of the detail in this map. Ambient sounds are great and the layout keeps it all interesting. I like the little bit of “crackmet” in the middle with the barrels going up also. Anyway, another great, retail quality map from you. Congrats!

By SkaarjMaster : Woohoo, tight factory fragging, nice textures/meshes and music choice, good bots and great flow; lots of places to run, hide, come back, turn around, etc.; not a big fan of that one slow lift though. Good lighting and also liked the fans, steam, garage, wild central floor, and surrounding cityscape with black smoke.

By Tux Android : One of the finest! This is wonderful Steve, the title of this map is a French and looks cool indeed ! Pretty cool about meshes, lighting, architecture, sound effects, skybox, buildings, fans, pipes, alternative areas, and some other stuffs I’ve mentioned that added into an unique atmosphere. Gameplay is good, z-axis fun, and the bots are fine here (and tough also).

Comments
  1. Hayrack says:

    Impressive map! It’s obvious how much work has been put into building it. Also it turned out to be my favorite type – explorable. Stepped on one of elevators and tought – ”this one moves too slow, no lift jump huh?” but suddenly – wild Keg O’Health appeared – ooooooh :D

  2. Stevelois says:

    Ha ha ! :D

    THX & I’m happy you like it :)

    The lift speed that lead to the KEG is slower to respect the risk vs. reward gameplay aspect. I wanted to add some adrenaline while trying to grab it so players are vulnerable to flak alternate fire / shock combo / sniper headshot from the hole in front héhé :p

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