Yep, awesome stuff. I would also like to use them in my CTF-1on1 but I don’t know how to setup that kind of decals to be honest ?! It’s not like the regular decal you only use a simple texture !
Salut steve. Pour la planche tu utilise toshop par exemple, tu active les grilles (config a 256 ou 128). Du coup tu aura un snap qui correspondra a chaque décals. Copier/Coller sur une nouvelle image toshop (1024/1024 ou 512/512 …) et save en targa comme d’ab. ce sont des planches en 2048/2048 donc tu ne perdra pas en qualité. Voila ^^ (une façon de faire).
A+
Don’t ask him bro, he already mentioned he don’t want to bother with that kind of question & to look on the Net for tuts.
@Coyote
Salut toi 🙂 Merci pour l’info, je crois comprendre le processus. Toutefois, je ne comprends pas le truc de toshop ??? Je ne trouve pas ce produit sur Google. C’est un logiciel ? Merci d’éclairer mes antennes lol 😀
Haha too late Stevie bro ^^ But he was kind enough to answer 🙂
From Nobiax:
2 ways :
– cut it with 2d software (gimp or photoshop)
– or play with the UVs coordinates
Exemple with UDK:
– TextCoord [0.25,0.25] (mostly, depends of size f.e. the top 3rd right would be [0.125,0.25], the top 4th right [0.625,0.25] )
– 2 Vectors [0,0] ([0.25,0] for the top 2nd right, [0.5,0] for the top 3rd right etc…)
– Mix both of them together with an “Add” function and connect it to the “UVs” of the textures samples.
Great stuff 🙂 Ill def be using one of those in one of my upcoming maps.
Nobiax >>
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Yep, awesome stuff. I would also like to use them in my CTF-1on1 but I don’t know how to setup that kind of decals to be honest ?! It’s not like the regular decal you only use a simple texture !
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Yea I see what you mean now. Those decals are tight in one image.
Ill ask Nobiax ^^
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Salut steve. Pour la planche tu utilise toshop par exemple, tu active les grilles (config a 256 ou 128). Du coup tu aura un snap qui correspondra a chaque décals. Copier/Coller sur une nouvelle image toshop (1024/1024 ou 512/512 …) et save en targa comme d’ab. ce sont des planches en 2048/2048 donc tu ne perdra pas en qualité. Voila ^^ (une façon de faire).
A+
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@Dark
Don’t ask him bro, he already mentioned he don’t want to bother with that kind of question & to look on the Net for tuts.
@Coyote
Salut toi 🙂 Merci pour l’info, je crois comprendre le processus. Toutefois, je ne comprends pas le truc de toshop ??? Je ne trouve pas ce produit sur Google. C’est un logiciel ? Merci d’éclairer mes antennes lol 😀
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ah pardon … je dit “toshop” 🙂 Pour Adobe Photoshop … ou tu peux utiliser un autre logiciel de “dessin 2d/2.5d”.
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Ah, d’accord 😉 Bien, merci vieux 😀
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Haha too late Stevie bro ^^ But he was kind enough to answer 🙂
From Nobiax:
2 ways :
– cut it with 2d software (gimp or photoshop)
– or play with the UVs coordinates
Exemple with UDK:
– TextCoord [0.25,0.25] (mostly, depends of size f.e. the top 3rd right would be [0.125,0.25], the top 4th right [0.625,0.25] )
– 2 Vectors [0,0] ([0.25,0] for the top 2nd right, [0.5,0] for the top 3rd right etc…)
– Mix both of them together with an “Add” function and connect it to the “UVs” of the textures samples.
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Hé hé, so he was kind enough to answer your request 🙂 The first way is what Coyote explain. THX for sharing bro 😉
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Here’s how you have to setup your UE3 material properly:
This is working for all square decals, the rectangular will require a slightly more advanced material.
cheers
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Hooo, THX mAlk 😀 IT’s very kind of you 😉
Will try this setup asap 🙂
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