UEupdate

UE4 links (guide, tut) update 9

I constantly check for new UE4 tuts by Epic and many as been released since 4.7 and 4.8. Many tuts as been redone and new tuts as been made to reflect the 4.7 and up changes. Brief, I pass trough all Epic tuts and update all the links I have in my UE4 links (guide, tut) page. In all, 113 links and descriptions have been added / changed. It took me a considerable amount of time to be honest but at least, it is up-to-date 😀 Those are the changes I’ve made. Enjoy 🙂

UE4 Editor (4.7)

01 – UI overview
02 – Viewport navigation
03 – Orthographic views
04 – View modes and show flags
05 – Placing objects in your level
06 – Moving objects
07 – Rotating objects
08 – Scaling objects
09 – Moving with the camera
10 – Intro to the content browser
11 – Customizing the Unreal Editor UI

Creating a level (4.7)

01 – Intro
02 – Geometry layout
03 – Adding windows and doors
04 – Applying materials to geometry
05 – Adding support meshes
06 – Decorative supports
07 – Building the glass walls
08 – Setup for the sliding door
09 – Blueprint doorway Pt1
10 – Blueprint doorway Pt2
11 – Adding props and lighting

Blueprint (4.8)

01 – Blueprint introduction
02 – Turning on a light with level Blueprint
03 – Toggling a light with the Level Blueprint
04 – Creating a class Blueprint
05 – Adding components to a class Blueprint
06 – Adding functionality to a class Blueprint
07 – Using inputs to control a class Blueprint
08 – Add construction script customization
09 – Level editor component workflow
10 – Blueprint favorites

Blueprint Quickshots (4.7)

01 – Triggerable light
02 – Pickup
03 – Custom projectile
04 – Spawning physics actors
05 – Communicating between Blueprints
06 – Making procedural content
07 – Changing things over time
08 – Adding interaction
09 – More Blueprint communication
10 – Adding 3D widgets
11 – Expose on spawn
12 – Random streams

3rd person game with Blueprints (4.8)

01 – Introduction
02 – Project creation and FBX download
03 – FBX importing and using skeletons
04 – Introduction to Persona
05 – Setting up inputs
06 – Basic character material
07 – Blend spaces
08 – Intro to animation
09 – Intro to state machines
10 – Building the AnimGraph
11 – Animation EventGraph
12 – Character components
13 – Character keyboard and mouse controls
14 – Game mode and testing
15 – Character gamepad and touch controls
16 – Intro to animation montage
17 – Skeleton retargeting and montage setup
18 – Animation punching setup
19 – Playing our animation montage
20 – Using slot nodes and branch points
21 – Adding physics components for punching
22 – Creating animation notifies

Time Attack Racer with Blueprints (4.8)

01 – Overview
02 – Project creation and prep work
03 – Setting up the checkpoint Blueprint
04 – Checkpoint tracker variables and functions
05 – Checkpoint tracker event graph script
06 – Checkpoint tracker functions and testing
07 – Lap display and respawn handling
08 – Race and lap timers
09 – Checking for lap and race records
10 – Save game system
11 – In-Game HUD creation
12 – Splash screen and countdown timer creation
13 – Pre race polish and new record display
14 – UMG Animation, race and lap records
15 – Final polish and additional maps

Twin stick shooter (4.8)

01 – Introduction
02 – Project setup
03 – Building the Level
04 – Framework review
05 – Base character class
06 – Building the hero character
07 – Hero character mobility
08 – Building the enemy character
09 – Building the projectile and weapon
10 – Weapon firing behavior
11 – Damaging the enemy
12 – Damaging the hero
13 – Respawning the hero
14 – Spawning enemies
15 – Cleanup respawning and projectiles
16 – Hero animation blend space
17 – Character animation Blueprint
18 – Character death animations
19 – Attaching the gun
20 – Animating the enemy
21 – Creating a HUD with UMG
22 – Packaging and conclusion
23 – Simple polish pass

Unreal Motion Graphics (UMG) UI – Inventory tutorial (4.8)

01 – Project overview
02 – Required project preparation
03 – Introduction to UMG and player condition setup
04 – Inventory menu layout
05 – Inventory menu functionality
06 – Pickup and pickup text setup
07 – Adding player input and testing
08 – Customizing the inventory system
09 – Extra credit collision channels

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