DM maps

CTF-Infiltrate & DM-Delta update for july patch

So, with the latest July build, recooking and repuloading are again, needed. Both DM-Delta and CTF-Infiltrate as been updated.

CTF-Infiltrate is the same, no change except a full rebuild. I added the Lighting gun in DM-Delta and 3 ammo’s across the map. Each weapons as 3 set of ammo’s spread across the map 🙂

Have fun 😀

DM-Delta and CTF-Infiltrate and…

So, with the latest April build, recooking and repuloading are again, needed 😦

Both DM-Delta & CTF-Infiltrate as been updated. CTF-Infiltrate is now final 😀

I must confess, It’s VERY disappointing to see the huge lack of feedback from the community for those 2 maps of mine. In the past, I’ve received a ton of feedback for each map I’ve made so I could improve myself and make better maps. That is the logic behind posting alpha’s, beta’s and rc’s before the final, gather other feedback!

The reality is that very few players post back something on Epic forums, even on UC hub. That mean. for the next map, well, I’ll see if I would even bother share it with the community. After all, it feel completely pointless to share my work.

Peace.

Stevie.

DM-Delta now final!

I’m happy to announce the last release of DM-Delta which is compatible with the march patch, build 4.15 😀

I’m finally done with this map unless a repack is required in the future. For all info about the map, head over here 😀

DM-Delta release 2 now available!

I’m happy to announce the next release of DM-Delta which is compatible with the latest UT4 patch, build 4.15 😀

I was afraid to loose the map with the 4.15 patch simply because the full build function (lighting process in particular) didn’t worked at all whatever I was trying. THX to barsam2a solution on Epic forums which as permit me to make a full rebuild of the map 😀 If you want to leave a little comment on my Epic thread or here, I’ll appreciate 🙂

This is what as been done for R2 :

– Modified the BV around the jumpad near the helmet pickup.
– Add BV to the 2 turbines in front of the helmet pickup.
– Boost sun brightness.
– Remade preview pic.
– File size is 30MB smaller! THX to UE 4.15 pack compression 🙂

I’m done with this map unless a repack is required in the future. For all info about the map, head over here.

My first map for UT4, DM-Delta release!

I’m please to announce the release of my new map for UT4, DM-Delta 😀

I’ve been working hard on this map since months now. I was interested to play with UE4 features and see what I could come up with. In the contrary to my previous maps, I didn’t had a layout in mind so my goal was to build something that look nice and fun to play. A simple FFA map 🙂

This first release (R1) is a complete one. I mean that meshing, lighting, music, sounds, blocking volume, collisions, story, preview pic are done. I’m interested about issues or exploits and maybe pickup placement suggestions. I already mentioned that the first HUB that will get the map is Unreal Carnage. I hope you will have fun playing it.

For all info about the map, head over here. Note that the pics aren’t up-to-date. It look better ingame. Enjoy 😀

My new map for UT4… – post # 2

Been working on this map since few months now, almost everyday!

Layout, pickup placement, meshing, collisions, post processing, lighting are done 😀 Today, I started to work on the exterior of the map, the non playable area. Read the first post here.

Moloch November maps for UT3 released

For those who still play UT3, Michail ‘Moloch’ Levchinko as release some new maps, a November 2016 pack 😀

Requirements :

– Unreal Tournament 3 Patch 2.1 with Titan pack.
– Bombing Run mod version 3.1 by Mark Caldwell which is included in this pack.

This pack contains :

BR-Alien_Explorer_Necronomicon_Edition( Plateau_Leng_50.000.000 years BC)
DM-Hyperanormous_Necrotizae_Biotech_Combinator(Alien_Flyer)
CTF-Hyperanormous_Necrotizae_Biotech_Combinator(Alien_Flyer)

Grab the pack from MediaFire or DropBox 😀 Head over his Epic thread to leave your comments 🙂