UE4

Unreal Engine 4.17 released !

Whether it is through games, linear media, or virtual reality, Unreal Engine 4.17 enables you to tell your own story. New tools, workflow enhancements, and performance optimizations make it easier than ever to develop and ship your project at the quality bar you expect and with the performance users demand. With new platform support and expanded feature sets, Unreal Engine delivers engaging experiences on any platform.

The new Composure compositing system and Image Plate plugin provide a powerful and flexible means of combining content rendered in realtime with live action footage. Numerous improvements to Sequencer continue to refine the workflow for creating cinematics and linear media.

Discover and load quests, heroes, or other game-specific content with the new Asset Management Framework. Query information about Assets at runtime in Blueprints using the Asset Registry’s new Blueprint accessors.

Develop games for Microsoft’s Xbox One X console as part of the platform improvements. Make your VR project a social experience using the new VR Spectator Screen support. On Android, we have improved several aspects on high end devices, and we continue the effort to reduce executable sizes even further.

This release includes 90 improvements submitted by the incredible community of Unreal Engine developers on GitHub!

For all the details, head over the official forum thread here 😀

Unreal Engine 4.15 released !

Unreal Engine 4.15 includes significant gains in overall stability, enhancements to developer workflows, and improvements to runtime performance resulting in greater efficiency during development and superior end user experiences after release.

Compile times for programmers are drastically reduced – by as much as 50%! Reloading content while Unreal Editor is running, Reroute nodes in Materials, a new Blendspace Editor, new mathematics Blueprint nodes, and more contribute to an even more streamlined development process in this release.

For those looking to squeeze out every drop of performance, Cooking Blueprints to C++ native code is no longer an experimental feature, the Texture Streaming system has gotten an overhaul, and Alternate Frame Rendering with NVIDIA SLI gives a boost on high end systems.

The Cinematics and Animation pipelines continue to strengthen with Animation blending now possible in Sequencer, linking Animation Curves to bones for culling in LODs, and modifying curves in Animation Blueprints with the Modify Curve node. Level Sequences can now be embedded in Actor Blueprints, and early support for Level Sequence Components is available for early adopters.

Developing for Nintendo Switch is available as experimental as part of the platform improvements. GPS data is now accessible on iOS and Android using the new Location Services. Also on iOS, streaming audio and remote notifications are fully supported. Monoscopic Far Field Rendering is an option for mobile VR platforms, HDR display output is available in an experimental state, and the ability to use Playstation VR Aim Controllers is also added.

This release includes 79 improvements submitted by the incredible community of Unreal Engine developers on GitHub!

For all the details, head over the official forum thread here 😀

Unreal Engine 4.14 Preview 1 released !

Preview 1 of UE 4.14 has been released and contains tons of new features and improvements such as a new forward shading renderer for VR, a large number of updates to UE animation tools, compatibility with the latest platform SDKs and much more. Epic welcome early adopters to download this and subsequent Preview builds to get an early look at what’s to come and give Epic feedback as they prepare for the upcoming final release!

To download Preview 1 of 4.14, head over to the Library section of the launcher, select ‘Add Versions’ and select ‘4.14 Preview 1’ from the dropdown list 🙂

For all the details, head over the official forum thread here.

Unreal Engine 4.13 released !

A bit late but better than never 😮 This release brings hundreds of updates for Unreal Engine 4, including 145 improvements submitted by the community of Unreal Engine developers on GitHub! 😀 As usual, the change list is as long as my arm! Check out the full article right here 🙂

Unreal Engine 4.12 released !

This release brings hundreds of updates for Unreal Engine 4, including 106 improvements submitted by the community of Unreal Engine developers on GitHub! 😀 As usual, the change list is as long as my arm! Check out the full list of changes here 🙂

Unreal Engine 4.10 released !

This release brings hundreds of updates for Unreal Engine 4, including 53 improvements submitted by the community of Unreal Engine developers on GitHub! 😀 Check out the full list of changes here 🙂