UT4

CTF-Infiltrate & DM-Delta update for july patch

So, with the latest July build, recooking and repuloading are again, needed. Both DM-Delta and CTF-Infiltrate as been updated.

CTF-Infiltrate is the same, no change except a full rebuild. I added the Lighting gun in DM-Delta and 3 ammo’s across the map. Each weapons as 3 set of ammo’s spread across the map 🙂

Have fun 😀

Some of the Infiltrator assets are now included in UT

Yep, you’ve read right 😀 Since few builds, Epic Games as quietly include some of the Infiltrator assets in UT4, which, it’s a good thing since mappers have more assets to play with 🙂

Therefore, not all assets as been added to the game. Comparing both content of Infiltrator and UT4, only around ±30 to 50% of the assets as been added to UT4 😦 Furthermore, few static meshes need some UV adjustments and Epic didn’t bother to fix the faulty UV’s on many Infiltrator static meshes.

At first, I was happy to know that UT would benefit from having the Infiltrator assets because my CTF-Infiltrate map is using lot’s of Infiltrator assets. Still, most assets aren’t in UT and the static meshes with bad UV’s are still to be fixed. So in all, I’ll keep the map as it is. Beside, we never know if Epic will keep the Infiltrator assets in UT so I can’t imagine how frustrating it would be to reimport everything and redo everything!

DM-Delta and CTF-Infiltrate and…

So, with the latest April build, recooking and repuloading are again, needed 😦

Both DM-Delta & CTF-Infiltrate as been updated. CTF-Infiltrate is now final 😀

I must confess, It’s VERY disappointing to see the huge lack of feedback from the community for those 2 maps of mine. In the past, I’ve received a ton of feedback for each map I’ve made so I could improve myself and make better maps. That is the logic behind posting alpha’s, beta’s and rc’s before the final, gather other feedback!

The reality is that very few players post back something on Epic forums, even on UC hub. That mean. for the next map, well, I’ll see if I would even bother share it with the community. After all, it feel completely pointless to share my work.

Peace.

Stevie.

My second map for UT4, CTF-Infiltrate release!

I’m please to announce the release of my second map for UT4, CTF-Infiltrate 😀

I’ve create this map base on my own UT3 map. Remember, CTF-Mako? Layout, pickup placement, is practically the same. The biggest changes are that the lower level isn’t submerge in water and there is 2 entrances on the upper level to the flag base. The theme is completely different too, I created a industrial theme. Most assets are from Epic Infiltrator demo. I had to redo all materials, materials functions in UT4 which is well, not easy and damn long to accomplish! I’m also restrained myself not to use to much assets from Infiltrator simply because the map size would be an issue since you must import meshes and textures into the map.

The first release (R1), like DM-Delta, meshing, lighting, music, sounds, blocking volume, collisions, story, preview pic, etc are finished. I’m interested about issues, exploits and suggestions 😉

For all info about the map, head over here 😀

CTF-Infiltrate update 2

Been working on CTF-Infiltrate everyday like a maniac since months now and I must say, I’m very happy with the end result 😀 The folder which contain all the uncoock stuff is 683 MB but the pack file is only 241 MB! It’s very good taking into account that the level is built from more than 90% custom content!

Layout, pickups, blocking volume, lighting, music are done! I’m working on sounds, visuals effects and optimizing the level at the moment. It’s ±90% finish 🙂 You can found the latest info at my CTF-Infiltrate page.

DM-Delta now final!

I’m happy to announce the last release of DM-Delta which is compatible with the march patch, build 4.15 😀

I’m finally done with this map unless a repack is required in the future. For all info about the map, head over here 😀

DM-Delta release 2 now available!

I’m happy to announce the next release of DM-Delta which is compatible with the latest UT4 patch, build 4.15 😀

I was afraid to loose the map with the 4.15 patch simply because the full build function (lighting process in particular) didn’t worked at all whatever I was trying. THX to barsam2a solution on Epic forums which as permit me to make a full rebuild of the map 😀 If you want to leave a little comment on my Epic thread or here, I’ll appreciate 🙂

This is what as been done for R2 :

– Modified the BV around the jumpad near the helmet pickup.
– Add BV to the 2 turbines in front of the helmet pickup.
– Boost sun brightness.
– Remade preview pic.
– File size is 30MB smaller! THX to UE 4.15 pack compression 🙂

I’m done with this map unless a repack is required in the future. For all info about the map, head over here.