UT4

DM-Aly SE remake

So, since I’ve release CTF-Infiltrate, for the second time, I decided to remake one of my own UT3 map, which is DM-Aly Second Edition 😀

Therefore, since DM-Delta and CTF-Infiltrate didn’t receive enough comments / feedback for my taste, don’t expect this new map to be release anytime soon. This is more about to show the dev of the map.

– Made the terrain, started to add BSP and mesh the Stinger area lower part. Note that there is now a small tunnel instead of a hole in the stone wall. Added rocks too to start define the play area.
– Assign by creating and choosing the right materials at the beginning.
– The round plate on the terrain is where the belt is located.

– Continue adding BSP / meshes to the Stinger area and add the JumpPad too.

– Continue adding meshes to the Stinger upper area. Added more rocks and made the master rock material.
– Imported custom tree, grass and made the various materials. Added more rocks. I’ve made lot’s of material changes at that part of the dev process.

– Mesh the Link Gun area. I was greatly inspired by TitanPass and Underland when I’ve made that part of the map.
– Added more rocks and remade the master rock material.
– Add blocking volume as soon as I feel the area is rather finished (for walls mostly). That method goes as long as I meshing the map. I never wait to the end before starting to add the blocking volumes.

– Mesh the Flak area.
– Create the landscape material and shaped the landscape.
– Added PostProcess / reflection boxes / reflection spheres and basic lighting.

– Lot’s of time as been put looking at the up-right of the map. Also, the right part of the image feature the Grenade Launcher and the Lighting gun 🙂
– To many things as been made everywhere just to write them all!
– Re-remade the master rock material.

The last pic as been took in last week of September.

I plan to add plants (more tress, bushes, grass, vines, etc) and leaf particle like in the original along the way 🙂

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CTF-Infiltrate & DM-Delta update for july patch

So, with the latest July build, recooking and repuloading are again, needed. Both DM-Delta and CTF-Infiltrate as been updated.

CTF-Infiltrate is the same, no change except a full rebuild. I added the Lighting gun in DM-Delta and 3 ammo’s across the map. Each weapons as 3 set of ammo’s spread across the map 🙂

Have fun 😀

Some of the Infiltrator assets are now included in UT

Yep, you’ve read right 😀 Since few builds, Epic Games as quietly include some of the Infiltrator assets in UT4, which, it’s a good thing since mappers have more assets to play with 🙂

Therefore, not all assets as been added to the game. Comparing both content of Infiltrator and UT4, only around ±30 to 50% of the assets as been added to UT4 😦 Furthermore, few static meshes need some UV adjustments and Epic didn’t bother to fix the faulty UV’s on many Infiltrator static meshes.

At first, I was happy to know that UT would benefit from having the Infiltrator assets because my CTF-Infiltrate map is using lot’s of Infiltrator assets. Still, most assets aren’t in UT and the static meshes with bad UV’s are still to be fixed. So in all, I’ll keep the map as it is. Beside, we never know if Epic will keep the Infiltrator assets in UT so I can’t imagine how frustrating it would be to reimport everything and redo everything!

DM-Delta and CTF-Infiltrate and…

So, with the latest April build, recooking and repuloading are again, needed 😦

Both DM-Delta & CTF-Infiltrate as been updated. CTF-Infiltrate is now final 😀

I must confess, It’s VERY disappointing to see the huge lack of feedback from the community for those 2 maps of mine. In the past, I’ve received a ton of feedback for each map I’ve made so I could improve myself and make better maps. That is the logic behind posting alpha’s, beta’s and rc’s before the final, gather other feedback!

The reality is that very few players post back something on Epic forums, even on UC hub. That mean. for the next map, well, I’ll see if I would even bother share it with the community. After all, it feel completely pointless to share my work.

Peace.

Stevie.

My second map for UT4, CTF-Infiltrate release!

I’m please to announce the release of my second map for UT4, CTF-Infiltrate 😀

I’ve create this map base on my own UT3 map. Remember, CTF-Mako? Layout, pickup placement, is practically the same. The biggest changes are that the lower level isn’t submerge in water and there is 2 entrances on the upper level to the flag base. The theme is completely different too, I created a industrial theme. Most assets are from Epic Infiltrator demo. I had to redo all materials, materials functions in UT4 which is well, not easy and damn long to accomplish! I’m also restrained myself not to use to much assets from Infiltrator simply because the map size would be an issue since you must import meshes and textures into the map.

The first release (R1), like DM-Delta, meshing, lighting, music, sounds, blocking volume, collisions, story, preview pic, etc are finished. I’m interested about issues, exploits and suggestions 😉

For all info about the map, head over here 😀

CTF-Infiltrate update 2

Been working on CTF-Infiltrate everyday like a maniac since months now and I must say, I’m very happy with the end result 😀 The folder which contain all the uncoock stuff is 683 MB but the pack file is only 241 MB! It’s very good taking into account that the level is built from more than 90% custom content!

Layout, pickups, blocking volume, lighting, music are done! I’m working on sounds, visuals effects and optimizing the level at the moment. It’s ±90% finish 🙂 You can found the latest info at my CTF-Infiltrate page.

DM-Delta now final!

I’m happy to announce the last release of DM-Delta which is compatible with the march patch, build 4.15 😀

I’m finally done with this map unless a repack is required in the future. For all info about the map, head over here 😀