Images

Some of the Infiltrator assets are now included in UT

Yep, you’ve read right 😀 Since few builds, Epic Games as quietly include some of the Infiltrator assets in UT4, which, it’s a good thing since mappers have more assets to play with 🙂

Therefore, not all assets as been added to the game. Comparing both content of Infiltrator and UT4, only around ±30 to 50% of the assets as been added to UT4 😦 Furthermore, few static meshes need some UV adjustments and Epic didn’t bother to fix the faulty UV’s on many Infiltrator static meshes.

At first, I was happy to know that UT would benefit from having the Infiltrator assets because my CTF-Infiltrate map is using lot’s of Infiltrator assets. Still, most assets aren’t in UT and the static meshes with bad UV’s are still to be fixed. So in all, I’ll keep the map as it is. Beside, we never know if Epic will keep the Infiltrator assets in UT so I can’t imagine how frustrating it would be to reimport everything and redo everything!

Crosshair Pack Indicator update by monolytic

monolytic added four new crosshairs, showing ammo and health indicators to the Crosshairs Pack 😀 It’s completely free! For download, head over Gumroad 🙂

My second map for UT4, CTF-Infiltrate release!

I’m please to announce the release of my second map for UT4, CTF-Infiltrate 😀

I’ve create this map base on my own UT3 map. Remember, CTF-Mako? Layout, pickup placement, is practically the same. The biggest changes are that the lower level isn’t submerge in water and there is 2 entrances on the upper level to the flag base. The theme is completely different too, I created a industrial theme. Most assets are from Epic Infiltrator demo. I had to redo all materials, materials functions in UT4 which is well, not easy and damn long to accomplish! I’m also restrained myself not to use to much assets from Infiltrator simply because the map size would be an issue since you must import meshes and textures into the map.

The first release (R1), like DM-Delta, meshing, lighting, music, sounds, blocking volume, collisions, story, preview pic, etc are finished. I’m interested about issues, exploits and suggestions 😉

For all info about the map, head over here 😀

CTF-Infiltrate update 2

Been working on CTF-Infiltrate everyday like a maniac since months now and I must say, I’m very happy with the end result 😀 The folder which contain all the uncoock stuff is 683 MB but the pack file is only 241 MB! It’s very good taking into account that the level is built from more than 90% custom content!

Layout, pickups, blocking volume, lighting, music are done! I’m working on sounds, visuals effects and optimizing the level at the moment. It’s ±90% finish 🙂 You can found the latest info at my CTF-Infiltrate page.

Subway station by Mikhail Bakhirev

Subway station is small subway scene, somewhat based on some subway stations around  the city of Mikhail Bakhirev. For more awesome HD pics, look at his artstation 🙂

Also, the scene and all the props are available on gumroad for FREE! You may use all the models from it in your project however you want 😀 Epic thread here.

CTF-Infiltrate update 1

CTF-Infiltrate is the name of my new map 😀 Update # 1

Being working on the lower level since my last post. Also, a pic of the folder / content browser. As you can see, there is a lot of stuff!! Still, while the folder is 247 MB, the pack is only 90 MB 🙂

Overall update

Content browser overview (for curious level designers…)