Yep, you’ve read right 😀 Since few builds, Epic Games as quietly include some of the Infiltrator assets in UT4, which, it’s a good thing since mappers have more assets to play with 🙂
Therefore, not all assets as been added to the game. Comparing both content of Infiltrator and UT4, only around ±30 to 50% of the assets as been added to UT4 😦 Furthermore, few static meshes need some UV adjustments and Epic didn’t bother to fix the faulty UV’s on many Infiltrator static meshes.
At first, I was happy to know that UT would benefit from having the Infiltrator assets because my CTF-Infiltrate map is using lot’s of Infiltrator assets. Still, most assets aren’t in UT and the static meshes with bad UV’s are still to be fixed. So in all, I’ll keep the map as it is. Beside, we never know if Epic will keep the Infiltrator assets in UT so I can’t imagine how frustrating it would be to reimport everything and redo everything!
I’m please to announce the release of my second map for UT4, CTF-Infiltrate 😀
I’ve create this map base on my own UT3 map. Remember, CTF-Mako? Layout, pickup placement, is practically the same. The biggest changes are that the lower level isn’t submerge in water and there is 2 entrances on the upper level to the flag base. The theme is completely different too, I created a industrial theme. Most assets are from Epic Infiltrator demo. I had to redo all materials, materials functions in UT4 which is well, not easy and damn long to accomplish! I’m also restrained myself not to use to much assets from Infiltrator simply because the map size would be an issue since you must import meshes and textures into the map.
The first release (R1), like DM-Delta, meshing, lighting, music, sounds, blocking volume, collisions, story, preview pic, etc are finished. I’m interested about issues, exploits and suggestions 😉
For all info about the map, head over here 😀