Cinematics and environments

This page is the continuity for UE4 of my previous UE3 scenes and environments page. Many projects are awesome but don’t have any video so I can’t add them here, sadly 😦 These are various projects made by individuals or Epic. Good watching 😀

Abandoned train station by Svend Kruse Rønslund

Ancient civ’s lost and found by David Bailey

ArchViz / Basiliek by Sander Meijer

ArchViz / Biotic by LeFx

ArchViz / Blow by Murray Bateman

ArchViz / Classroom by FER students

ArchViz / Crematory in Berlin by Mateusz Klepadło

ArchViz / Interactive virtual room system demo by Noon Technology

ArchViz / Jazz inside by VREM

ArchViz / Light walls house by Mateusz Klepadło

ArchViz / Loft by LeFx

ArchViz / London loft by CG Cloud

ArchViz / Real life versus real time by AVR London

ArchViz / San Francisco loft by LINEOFFICE Architecture

ArchViz / Scandinavian by CG Cloud

ArchViz / Showroom by Mateusz Klepadło

ArchViz / Ty Hedfan by IVR-Nation

ArchViz / Winter bedroom by Mateusz Klepadło

ArchViz / Z3 stara praga by Piotr Główka

BMW X5 E70 by Piotr Koczan

Breaking bad, the superlab by Cameron Mitchell

Bully by Wesley Arthur

Cathedral island by Aleksejs Zemskovs

Dark horse, dead city by Navezof

Dawn in the Lion’s pride inn by Mikhail Petaykin

Desert oasis by Chris B Mathews

Desert retreat by Juraj Talcik, Matus Talcik and Veronika Demovicova

Epic Elemental demo

Epic Infiltrator demo

Epic Kite demo

Epic matinee fight scene

Epic matinee fight scene redux

Epic Paragon trailer

Experimenting… by Joe Plant

Forest by wiNt

Forest lighting study: forest day / Forest fire by Alexander Dracott

Forgotten sanctuary by Marcus Aurelius Klonek

Frequences by Andréanne Drolet

Gothic ruins by TripleBrick

Japanese school by Jason Wesner

Lighthouse Shore by Everett Gunther

Megascans jungle by Quixel Suite

Miss Daisy, a real-time comic short by NAD students

Nautical luxury by Valerie Do

Nightly rain by Roy Biesheuvel

Nissan Skyline R33 GTR by Piotr Koczan

Office scene, day and night by Andrew Jonsson

Old Industrial site by Svend Kruse Rønslund

Ornstein and Smough hall scene by Alex W

Overgrown hall environment by Svend Kruse Rønslund

Reel 2014 by Karol Wieczorkiewicz

Remote facility by Sascha Henrichs

Rin city train station by Rinaldo Tjan

Sampa – São Paulo futurista by Thiago Klafk

Scifi reactor room by Matthias Schmidt

Sherlock Holmes’ 221B Baker street by Elliott Lambert

STICS by Hanway Lin, Derek Ho and Khang Nguyen

Sunrise by Martin Teichmann

Tavern in the folk style by alien2010sd

The better days by Konstantinos Kontokostas

The Pharaoh’s tomb by Stefan Oprisan

The Mustang project by André Wahlgren

Unreal Paris 1.2 – virtual tour by Benoit Dereau

Weapons research facility by Jason Wesner

Well of initiation by Peter Schwaegerle

Witch cottage by Ishmael Elsherbeiny

X-Men, Cerebro by Cameron Mitchell