DM-Valon

Name: Valon
Game type: DM / TDM
Version: 1.0
Players: 6 – 10
Requirements: UT3 + patch 2.1 + Titan Pack
Released: 12 / 06 / 14
Downloads: GoogleDrive (main), MediaFire (mirror), UT-Files (mirror)
Review: The Master Foundry

Story / Histoire

Valon, a communication relay station between the city and the orbital station Cubicon, was once located on the roof of a building. Because of the city air pollution and electromagnetic fields generated by other communication towers, it was of the utmost importance to isolate Valon. Then, Valon was relocated in the upper atmosphere, well above the great city. These days, all Valon communication systems are fully automated. So no human intervention is required. Therefore, Valon is an excellent place to organize tournaments. You’re now in…

Valon, station relais de communication entre la cité puis la station orbitale Cubicon, était autrefois située sur le toit d’un édifice. À cause de la pollution atmosphérique de la grande ville et des nombreux champs électromagnétiques des autres tours de communication, il était de la plus haute importance d’isoler Valon. Par conséquent, Valon a été relocalisée dans la haute atmosphère, bien au dessus de la grande cité. De nos jours, les différents systèmes de communication de Valon sont entièrement automatisés. Donc aucune intervention humaine n’est requise. Par contre, Valon s’avère un excellent endroit pour l’organisation de tournois. Vous en faites maintenant parti…

Installation

Extract the archive into “My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps” directory. If this folder is not currently on your system, you can safely create it. The archive contains :

DM-Valon.ini
DM-Valon.ut3
DM-Valon.txt
DM-Valon_LOC_int.upk

Details

I wanted to build a map with complex brush work, something like I did with Amyrade but creating another design and using only custom textures. I’ve encounter few issues in the development caused by the high amount of brushes and their complexity. Many months of hard work as been put into this level. So now, I can say “Enjoy” !!! For the records:

Brushes: 3156
Pointlights: 2331
Spotlights: 90
Blocking volumes: 140
Static meshes: 142

11 comments

  1. Good deal on another one complete Steve!

    As always glad to see you still mapping. – Looks very slick, nice work man.

    Like

  2. I’m glad to see this map made it to the final level! Playing this map for the first time was a blast and kinda blew me away, because it is such a vivid and good looking map. Gonna play the crap out of this map, hehe! Nevertheless, thanks a lot for this map and keep up the good work! You rock!🙂

    Like

  3. Truly a beautiful effort.

    Top work balancing game play and aesthetics, bsp work is outstanding. Hats off😀

    Like

  4. This is stunning!! Amazing levels you putting out! With all the hype of UE4, it’s nice to see someone putting out quality maps! Steve – We’ve been playing your levels more and more on MCC site and I really like what you’ve done – taking BSP level design to another level (no pun intended). Amyrade and Valon are pure artistry. I’ve been so bored with most of the bland low poly maps that have no atmosphere or style.The love comes through on these levels Brother. Great Job and Thanks!!

    Like

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