Greed-Mégane WE

Name: Mégane Winter Edition
Game type: Greed
Version: 1.0
Players: 10 – 20
Requirements: UT3 + patch 2.1 + Titan Pack
Released: 21 / 07 / 14
Downloads: GoogleDrive (main), MediaFire (mirror)

Story / Histoire

Following the deconstruction of an office building, the board of directors of Mégane city decided to sell the site. The city approved several private companies to build a underground housing project. Therefore, countless fights took place between the different companies. Following their endless quarrels, it was decided by the board to abandon the idea. Since then, time has passed and winter has quietly installed itself.

Suite à la déconstruction d’un édifice à bureau, le conseil d’administration de la ville de Mégane a décidé de vendre le site. La ville a donné son approbation à plusieurs entreprises privées de construire un projet domiciliaire souterrain. Hors, d’innombrables disputes ont eu lieu entre les différentes entreprises. Par conséquent, suite à leurs querelles interminables, il a été décidé par le conseil d’administration d’abandonner l’idée. Depuis, le temps a passé puis l’hiver s’est tranquillement installé.

Installation

Extract the archive into “My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps” directory. If this folder is not currently on your system, you can safely create it. The archive contains :

CTF-GRD-Megane.ini
CTF-GRD-Megane.txt
CTF-GRD-Megane.ut3
CTF-GRD-Megane_LOC_int.upk

Details

This is my first Winter map🙂 Visually, I wanted to obtain a lifeless, cold environment. To reach my goal, I made a few master materials, then created a plethora of MIC’s to apply them on stock meshes. It was a tedious and very long process but I’m proud of the final look😀 Gameplay wise, to accommodate the Greed game mode, I’ve made the following changes:

– Removed UDamage / KEG / all armors
– Put the flags where the UDamage was located
– Redone all playerstart
– Relocate all pickups (weapon base location + health + ammo)
– Open up the garage to add gameplay there (this area is blocked in DM near the Rocket Launcher). Had to readjust all collisions, blocking volumes and change some stuff a bit

Features

– Remade all materials on BSP, meshes and terrain to add a snow and/or ice look
– Remade all ambient sounds to fit the winter atmosphere, reflect a cold lifeless place
– Remade the sky and sun materials
– Tweak the main lighting, heightfog and post-processing
– All the lanterns lights actors now emit orange lights instead of red and soft blue lights instead of dark blue
– Replaced most animated effects (smoke, water drops, etc) by falling snow, a custom made particle (your settings must be set to high quality to see it)
– Lowered the speed of rotating or moving objects
– Change the music track

4 comments

  1. Playing the DM version of this map is awesome as hell, because it is a marvelous one and it makes a lot of fun. However, the Greed version of it is nicely done. I mean, that winter design looks very good and try to play this map with 32 players. It’s just pure madness, but kinda awesome! Keep up the good work and thank you very much for this one!

    Like

  2. First of all congratulations to all the maps you’ve created! Thank you for continuing to give life to this game. Maybe I’m wrong, but it also appears in the list of CTF with both flags one above the other. How so? Thank you.

    Like

    1. Hi & THX😀

      This Greed map can’t be played in CTF. It is normal a Greed map appear in the CTF map list because the game as been designed that way.

      Both flags are located at the same spot for Greed. That is why they appear one above the other in CTF.

      Map file named CTF-GRD-MyMap.ut3 are made to be played in Greed only.

      Hope it is more clear now🙂

      Like

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